The Folly & the inherent qualities of beauty: understanding the eminence of performative surfaces and the economy of form. Instructors: Matias del Campo & Sandra Manninger (SPAN)
Thank you for posting You were interested in intensive forces To scrutinize ideas of intensity it is kinda hard to use tools like duplicating, while scaling and rotating. A tool like blending (see Maya online tutorials: Blend Shapes – just another name for morphing in other softwares) would seem more appropriate. But with the methodology you applied you can bypass the massing problem. Two things for you to find an answer to till we meet next time: There is no intensive entity - yet As you take an extensive entity, scale, rotate and duplicate it until it – hopefully – develops into something intensive, you will need a strong argument for this first object. And of course how are stairs and platforms developing, how do you ground your project (how is it immersed in the surroundings), and how do you ground the folly structurally; you will have to find an argument why you have more mass on top while it’s thinning out toward the base.
Thank you for showing your intermediate results. What I can see within the development of the project is the effort to combine emergent effects created by intensive forces by the application of a repetitional process. The differentiation of the elements is visible, and I wonder if they finally could result in a creased surface? On the other hand it has also the qualities of a louvered surface. This effects has been discussed in architecture extensively throughout the last decade, and it would be great if you can contribute a novel perspective on this discussion. What still needs a more rigorous solution is the stairs, as they are implemented rather crude within your object. In fact the repeating process you applied could become a powerful solution for this problem.
2 Kommentare:
Thank you for posting
You were interested in intensive forces
To scrutinize ideas of intensity it is kinda hard to use tools like duplicating, while scaling and rotating. A tool like blending (see Maya online tutorials: Blend Shapes – just another name for morphing in other softwares) would seem more appropriate. But with the methodology you applied you can bypass the massing problem.
Two things for you to find an answer to till we meet next time:
There is no intensive entity - yet
As you take an extensive entity, scale, rotate and duplicate it until it – hopefully – develops into something intensive, you will need a strong argument for this first object.
And of course how are stairs and platforms developing, how do you ground your project (how is it immersed in the surroundings), and how do you ground the folly structurally; you will have to find an argument why you have more mass on top while it’s thinning out toward the base.
Thank you for showing your intermediate results. What I can see within the development of the project is the effort to combine emergent effects created by intensive forces by the application of a repetitional process. The differentiation of the elements is visible, and I wonder if they finally could result in a creased surface? On the other hand it has also the qualities of a louvered surface. This effects has been discussed in architecture extensively throughout the last decade, and it would be great if you can contribute a novel perspective on this discussion. What still needs a more rigorous solution is the stairs, as they are implemented rather crude within your object. In fact the repeating process you applied could become a powerful solution for this problem.
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