Our development was based on the discussion from last pin-up and our understanding of gradient as a sequence of spatial experiences varying from mild to extreme. Within this understanding of sequence vs. spatial qualities we tackled a number of conepts
- rate of change / growth
- vectors of movement
- reiteration / rythm
- fragment / entity
Trial 01 :
Limited by our computer capacities we were only able to produce screenshots of our model. We couldn't preform any crust or remeshing operations.
Trial 02 :
Started with a much simpler shape, that doesn't represent the complexity we are aiming for, but which our computers could handle, and preformed the proposed generation steps. Rendering was using 3ds max.