tag:blogger.com,1999:blog-5285481597568571008.post2013914557248395071..comments2023-10-21T08:00:50.867-07:00Comments on Follymorph - DIA: The Intruders - Intermidiary resultsMatias del Campohttp://www.blogger.com/profile/00107971975486158556noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5285481597568571008.post-60094456219447534832007-12-10T04:28:00.000-08:002007-12-10T04:28:00.000-08:00Thank you for showing your intermediate results. W...Thank you for showing your intermediate results. What I can see within the development of the project is the effort to combine emergent effects created by intensive forces by the application of a repetitional process. The differentiation of the elements is visible, and I wonder if they finally could result in a creased surface? On the other hand it has also the qualities of a louvered surface. This effects has been discussed in architecture extensively throughout the last decade, and it would be great if you can contribute a novel perspective on this discussion. What still needs a more rigorous solution is the stairs, as they are implemented rather crude within your object. In fact the repeating process you applied could become a powerful solution for this problem.Matias del Campohttps://www.blogger.com/profile/00107971975486158556noreply@blogger.comtag:blogger.com,1999:blog-5285481597568571008.post-17495714889550336302007-12-10T03:58:00.000-08:002007-12-10T03:58:00.000-08:00Thank you for postingYou were interested in intens...Thank you for posting<BR/>You were interested in intensive forces<BR/>To scrutinize ideas of intensity it is kinda hard to use tools like duplicating, while scaling and rotating. A tool like blending (see Maya online tutorials: Blend Shapes β just another name for morphing in other softwares) would seem more appropriate. But with the methodology you applied you can bypass the massing problem. <BR/>Two things for you to find an answer to till we meet next time: <BR/>There is no intensive entity - yet<BR/>As you take an extensive entity, scale, rotate and duplicate it until it β hopefully β develops into something intensive, you will need a strong argument for this first object.<BR/>And of course how are stairs and platforms developing, how do you ground your project (how is it immersed in the surroundings), and how do you ground the folly structurally; you will have to find an argument why you have more mass on top while itβs thinning out toward the base.SaMhttps://www.blogger.com/profile/16346222784225968610noreply@blogger.com