Donnerstag, 29. November 2007

group TIA "Viscosity/ Intermediate Results"

Example of Viscosity in architecture




























Material/ Technology Links: http://www.boingboing.net/2005/10/27/plastic-solarpowered.html
http://www.concretecanvas.co.uk/index.html
http://www.precious-piece.com/products/products.html


















The term viscosity is usually used in reference to liquids and their resistance to movement depending on density. This term can however be explored architecturally in terms of materiality, light and shadow, form and space. We intend for the purposes of the creation of the folly to explore viscosity of light within architectural spaces.
When light encounters an obstacle which it cannot pass through a shadow is created. However depending on the transparency of material, different intensities of light can enter a space.
We have observed through our chicken wire and gypsum model that material surface characteristics as well as openings and conditions of transparency, result in various viscosities of light conditions within a space.
We intend to implement these interesting phenomena in the creation of our folly and have began the exploration process by using TopMod to create various types of surface conditions and from there used the 3d Max program to explore the conditions of light and shadow created by these spaces.

1 Kommentar:

Matias del Campo hat gesagt…

Thanks for posting your intermediate results.
It seems to me that your project changed somehow from the last things I saw. One or two dimes that I would like to add to your project: Even though we are dealing here with a highly intricate topic, dealing with a high complexity in terms of terminology and advanced fabrication techniques: Sometimes less can really be more.......
I would suggest to reduce the intricacy of the present body in oder to go back to your original ideas which I think were really good to read: The matter of viscosity of light. You had at the beginning some beautiful models, were you explored how light behaves, passing trough the wireframes. I suggest to stick to this rigorous idea and explore it to its full extent. Why is your folly so big? Exploring this in full extent would take an entire semester. To end this succesfully I can recommend two ways: Take a smaller model and reduce the intricacy of your object so that your idea is clearly readable, or elaborate a portion in detail of your huge models. And remember: Important for this course is how the stairs are emerging as a part of the all-over geometry of the folly. Your stairs a clearly readable as beeing detached from the geometry of the folly.