the end of our course is approaching on high speed and we are very curious about your final results. So here are some guidelines and comments for the end of the Follymorph course.
First of all I would like to congratulate all of you for the great effort you put into this course, and the great results you shared with us on this blog. Keep up the momentum generated so far and we will end with excellent results. For the last couple of days we are planning to proceed as follows: I will post now some guidelines for the material we want to see for the final presentation. As your midterms are over now I hope you will have time to work on the Follymorph Project in the next couple of days. I especially encourage you to grasp the task of designing a stair within the geometry borders of your project with more rigor and focus on the emergent design conditions and possibilities within your project. The Stair is a crucial problem in the design task of the Follymorph project, and we will definetly put a special eye on the solution of this architectonic problem.
A last comment on the designs and renderings showed so far:
to malapropise a former Bauhaus Faculty member: Sometimes less can be really more......
We will start the course on Friday 11am by doing a tablecrit, walking from project to project, discussing the results, and giving last advises before the review. The afternoon is reserved for you working on the presentation: Plans Graphics & More. By the way: Did anyone of you have the chance to print a 3D Model?
The Saturday is reserved for discussions on the discoursive impact of the work of the course. We would like to discuss with you the ideas you developed within the course in order to achieve rigor within the design and argument of your projects.
Sunday is the day: Presentations...
Some technical things about the presentation format:
We would like all of you to rely on a specific coloration scheme of your projects, concerning the renderings, as we want to see the geometry of your projects clearly. The main color should be white. You can also create differentiation with the surface quality (Glossy, Opaque, metallic surfaces, Brushed metal, Glass etc) Of course you can put your eye on how to work with light and shadow to achieve specific cinematic effects and atmospheres. No bump mappings, as those are not a clear representation of the geometry you created originally. Physical Sky, Mental Ray renderings in Maya would be great, but are not a must. Render with the rendering Engine in Maya you feel comfortable with. Silhouette representations of humans to recognize the scale (and Silhouettes only!)
I posted a couple of links in the right column of the blog. This links lead to a variety of graphic representations of curvilinear forms in terms of plans and sections. I would encourage you to pic this up as a source of inspiration for the graphical appearance of your plans and sections. All of you are skilled, educated architects, so I guess you know how plans and sections should look, but it would be a great achievement to understand how a graphical 2D representation of complex curved geometries in architecture could be represented with the traditional tools of architecture.
We will rely on the concept of presenting the work over the blog. No printing required. Let´s call this our contribution to sustainable teaching, and we have all the projects documented together on the net. My advise to you: make a copy of the entire blog on a CD or Harddrive, who knows how long this will stay online. By making a copy you can store this course away.
We are really looking forward to see all of you and your projects.
Lets do the last weightlifting together and end this course with excellence, elegance and beauty...
Matias del Campo